Long time nuke reinforcement, Poe's X-Wing remains one of the best finishers around. FOTF is the meat of your team, dealing most of the damage and finishing off opponents with strafe. Bistan's U-Wing has been a wild card in fleet since before Ships 2.0, and his status is more or less unchanged. Okay, many thx for your help! Ghost has a solid AoE, can call multiple allies to assist, weakens enemy ability to inflict target lock and if Phantom II is active, cannot be target locked. Hot New Top. It can however, participate in the Chimaera event, and makes a decent reinforcement for its stealth granting and assist calling capabilities. It can potentially be a decent reinforcement, but you’re crippling yourself if you replace a frontline ship from a meta team with the Command Shuttle at the moment, The Millenium Falcon suffers the same problem as most other strong ships that aren’t on meta teams. Happy battles folks. No contest. It does however give out a lot of turn meter, in the form of +30% to a random ally whenever target lock is inflicted on an enemy, and +19% to an ally whenever they destroy a ship. This is First Order Tie Fighter. Basically it gives you tools to get through stealth or taunt. My fist Tier IV Credit Heist, Hi, It's been a while. Executrix has a more straightforward powerup with its unique. The purpose of this ship is to absorb damage and keep more important ships, like the Tie Advanced and Tie Reaper, alive. Chimaera’s AoE is better, since ability block is only marginally useful anyway. Chimaera gives +25% critical damage (+50% to Empire allies), +15% critical chance and +5% stacking tenacity up to all allies whenever an enemy is defeated. Its taunt is a little more conditional than Biggs’ however, so it doesn’t see as much play as he does, One of the main damage dealers and utility ships in the meta, Tie Advanced is on almost every single team for its extremely good kit. Guide by Andrakisjl of the Imperial Fleet Server, https://wiki.swgoh.help/index.php?title=Fleet_Meta_Breakdown&oldid=7659. Tie Reaper is another, you can get away with G10 Crew, though there’s no harm in gearing them further. It can also inflict target lock. Project Dinner Table. Chimaera removes turn meter and does more damage, while Executrix inflicts ability block and deals a little more damage to debuffed enemies. Lastly, Fleet Arena does not require you to farm mods. Another nuke reinforcement, Ahsoka's special can hit very hard. Currently Executrix, Endurance and Chimaera stand out as the strongest capital ships in arena. Like us on Facebook! Your results will be better this way. And while Umbaran Starfighter can’t inflict ability block, it can hit targets behind stealth or taunt to finish off a nearly dead Tie Reaper or Tie Advanced, which is the main purpose of Boba’s target lock AoE, and Umbaran Starfighter’s dispel puts it above Slave 1 in terms of utility. The reason this is good is because it forces your opponent to work around the Tie Fighter, often making players think twice about using an AoE, and if the AI uses an AoE, there’s a good chance your Tie Fighter will dodge and give you tm. He dispels buffs on all enemies, can call an assist, can stealth an ally, can cleanse an ally and inflicts irresistible Target Lock. Calling Umbaran Starfighter dispels. Sun Fac got killed off shortly after. Well, not everyone is able to achieve good results in Squad Arena. A bit conditional, but nonetheless still useful, Wedge has proven to be a useful Hound's Tooth counter under the right circumstances, and many people run him as a backend reinforcement to be called when the stars align to allow you to wipe out HT more easily. Interactive Geonosis Territory Battle Map SWGoH. So many ships are viable to be used alongside Hound's Tooth that it would be a very very long post if I listed every possible combination. It’s a little more useful however, because you can stealth an ally and inflict irresistible target lock with its two other specials. Extremely difficult to gear, but proving to be well worth the effort, Bistan/Hound's Tooth/Imperial TIE Fighter can auto many other meta fleets. It does however possess the ability to stun (sometimes), and deal solid damage, making it not the worst reinforcement. It has a great kit that can deal a lot of damage, but it doesn’t do enough to replace anything from a meta team. Common teams include Anakin, Hound's Tooth and Plo/Vader/Fives/Gauntlet. Time flies ! We try to keep the page as up to date as possible and have a team of multiple TW officers working on it on a daily basis. You get what you get, you just have to power up your ships as best you can. This is extremely useful because your ships basics inflict target lock, which gets Biggs’ taunt up and provides him protection. Ships are a bit of a difficult area of the game to get into, similarly to modding, it requires a little know-how to achieve the best results. And while it can definitely deal a huge amount of damage, it needs a lot of build up before it can do so, and rarely does better than the ships it might replace. It’s kit is based on synergy with allies. Need that little bit of extra damage to finish an enemy off? You’re more likely to end up with 15-45% offense up, which is still strong. However, unless you get off an AoE ability block, that rarely happens. Otherwise its kit is bland and pretty useless. The reinforcement bonus is critical chance up for 2 turns. Its special makes it the single best 1st reinforcement, forcing you to focus on one enemy ship and get hit with constant counterattack’s from it. This gives your ships extra bang to be able to bring down the enemy faster, plus the stacking tenacity cements your lead by making target lock harder to achieve later in the match. Caveat is that I'm a newer (3mip GP) ftp player and get 1st in fleet daily so 1) I only want to spend relics when I have to and 2) I need to focus on fleet dominance. There are plenty of other ships seeing use as reinforcements, however those listed above are among the most often used. This guide is a one stop shop for everything you need to know about Fleet Arena in its current state, and how to achieve the best results. The following is a list of notable reinforcements that people are using. The fact that it’s one of the easiest ships to farm helps too(adsbygoogle = window.adsbygoogle || []).push({}); Phantom II goes best with Ghost, and basically does a lot of what Chopper does in Squads. Ships are a bit of a difficult area of the game to get into, similarly to modding, it requires a little know-how to achieve the best results. Chimaera will give you an advantage in the last legs of a tight battle, and possibly pull you back from a near loss, but Executrix will win you the battle in most situations. It also has a decent kit, with buff removal and protection regen for target allies. Most other ships have more utility, Rex’s Ship is another ship with a decent kit that doesn’t do well in the current meta. It is also an easier to farm option than Bistan’s U-Wing for the Chimaera event, Mace Windu’s Capital Ship is quite powerful in its own right, giving allies taunt, crit immunity and damage immunity, while also giving itself a lot of turn meter with Valor, and being able to inflict target lock and use an AoE that hits target locked enemies behind taunt and stealth. It removes turn meter from the enemy capital ship whenever a ship is destroyed (allied or enemy), and this puts it squarely at the top of your ‘must have’ list. The added survivability Gauntlet provides, plus the doubled offense boost Executrix gives to Empire allies is proving to be a powerful combination. An absolute monster. Geonosis Republic Offensive is a Territory Battle that requires Light Side characters and ships. It also inflicts target lock with its basic, which is nice, Poe’s X-Wing is good for one main reason: its unavoidable special. A guild must have a minimum of 100 million Galactic Power to play the event. Home One provides healing and buff synergy, allowing buff-heavy teams to survive longer and deal a lot of damage. Join our public Discord Server. This article is written and published on behalf of Andraskisjl Thanks for his awesome work ! Since they are strong toons outside of fleet, and if you can keep your Tie Reaper alive longer your odds of winning go up substantially. Some people have it on their opening line, but this usually crippled the team a bit by removing what the usual meta ships bring to the table. The only way it will ever see play is if we see a stealth meta for Fleet Arena, since it can call all stealthed allies to assist with its special. That’s up to 75% offense. Jan 25. swgoh geo team. Thanks for reading, and please, if you notice any errors do let me know so I can fix them. As I see it, you need 6 DS squads to do the entire TB, 2 of them being seps. Visit swgohevents.com for more tools and information. Executrix gives all allies +40% turn meter and offense up. swgoh jawa geo counter. Umbaran Starfightereval(ez_write_tag([[336,280],'crouchingrancor_com-large-leaderboard-2','ezslot_1',116,'0','0'])); Fives’ Ship is a solid reinforcement. Unfortunately the ship doesn’t have quite the right abilities to make it powerful, and is also difficult to farm to max out due to Jyn being only in the Guild Store. This team is currently the big unknown of the meta, since it's so new we have little information on how to use it or beat it, though some success has been had with Chimaera sustain fleets and fleets utilizing TIE Silencer on the frontline. Experience; Why; Spoonbender; FAQs; Experiences; Purchase; Connect. It can dispel target locked enemies and it dishes out turn meter to empire allies when they attack target locked enemies, Tie Reaper is the backbone of the current meta and the most important ship on the board in every match. Biggs Darklighter’s X-Wingeval(ez_write_tag([[250,250],'crouchingrancor_com-medrectangle-4','ezslot_6',110,'0','0']));eval(ez_write_tag([[250,250],'crouchingrancor_com-medrectangle-4','ezslot_7',110,'0','1'])); Biggs is one of the two best choices for a tank in current meta teams due to his auto taunt and protection recovery whenever an ally inflicts target lock. If you are even slightly interested in getting high ranks in Fleet Arena, farm both Hound's Tooth and its Pilot, Bossk to 7 stars and G12 as soon as you can manage. It really shines when you can put Scimitar’s special on it, and your opponent is forced to attack it, hopefully giving you a lot of tm. 5 months since my last blog post. This is far and away better when you’re down to the last legs of a battle, boosting your ships to go again sooner than your opponent and increasing their attack strength for that final push. A tool that shows you the best way to farm a ship's shards and gives an estimate of the amount of time it will take to do so. The reasoning for this is sustainability. Its very rarely run on the front line, usually just as a 2nd, 3rd or 4th reinforcement, to be called when needed, Scimitar is one of the most painful ships to deal with in the whole game. The second, third and (if you have it) fourth reinforcement slots aren’t particularly important on Defense. Star Wars Galaxy of Heroes, SWGOH - Ships, SWGOH - Videos, SWGOH Characters, Star Wars Galaxy of Heroes, SWGOH - Videos, SWGOH Characters, This is fantastic stuff! You can still win with Endurance, but you have the disadvantage against meta teams and fall on Defense. We keep Scimitar in 1st position mostly because it’s very difficult to deal with on Defense. He only taunts when a buffed enemy starts their turn, until they end their turn. I don’t think that’s enough to shift the meta however. It also works really well under a Chimaera lead, because its basic inflicts target lock when called to assist. Bistan’s U-Wing has a very slight speed advantage thanks to its unique that grants +20% speed. The meta is shifting as we speak, and if you haven't switched to Hound's Tooth you're probably already behind the curve and dropping like a rock. Good to have as a finisher, but unfortunately not strong or useful enough to see a lot of play. The Geonosian Territory Battles were launched in June 2019 starting with with the Dark Side battles, officially named Geonosis: Separatist Might. Not quite good enough to replace Thrawn or Tarkin, but still good enough to be used on offense. Swapping a meta ship out for this you will be losing something and not gaining enough to make it worthwhile. Overall it’s very bland, and Clone Sergeant isn’t a toon many people invest in, since it doesn’t have much use outside a clones team, which unfortunately (I love clones, they need a rework) doesn’t do much in the game at the moment, Geonosian Spy’s Starfighter is, in my opinion, the most useless ship in the game at the moment. Overall they both have strengths and weaknesses. Another long time favorite of the fleet server, Phantom can reinforce and deliver a massive single target attack, often being able to finish off ships with no protection. Boost a star level to Ghost or Phantom then alternate. The first real endgame PVE (Player Versus Environment) content released by Capital Games since the Sith Triumvirate Raid in February 2018, the Geonosis: Separatist Might Territory Battle is incredibly difficult and requires characters at… Can also be good when used on Tie Advanced to finish off Tie Fighter. Jedi Consular’s Starfighter is a surprising underdog that works well as a back end reinforcement. Hot. It should be noted that certain ships, like Scimitar, don’t rely on speed, offensive power or durability, so they don’t need to be highly geared.
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